![]() ![]() Furthermore, an ASI is coupled with more benefits gained at the same level (including, at the very least, more hp). In the area that item operates, that's exactly the same as an ASI in that area, with absolutely no additional benefits unlike what the ASI would give. Using the normal encounter math, the party really done fucked up last session and we basically all but had a TPK.Īs was said to me by one of the designers, magic items aren't that bad in affecting the encounter math. Using the normal encounter math, the party has been scared at about the expected time. Using the normal encounter building math, the party has wanted short rests at about the same time regardless. Honestly, the most powerful are the two wands, and those run out/have limits. Ring is so so, rapier is cursed, staff is so so and vulnerable, boots so so, the ammunition expendable and not readily replaceable. The cloak is very useful, but situational too. ![]() The bow was specifically designed for the 13 INT ranger, and he's NOT letting go of it I can be sure of that much. The longsword is limited to once per turn. Whilst the greatsword deals more damage at times, it runs out of power quick. I run a high magic campaign, and have allowed them to commission a couple of the above, buy two of them outright (great wandering eladrin trading city), and find the majority of them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |