![]() ![]() 1 duel for $25,000 in a double elimination bracket, with each match played in a best-of-five-games format. Up to thirty-two (32) of the world’s best QUAKE LIVE players, hand selected by veteran tournament staff from the open online registration, will face-off in the 1 vs. The QUAKE LIVE Duel Masters Championship will once again feature known professionals and top QUAKE LIVE competitors in an exclusive tournament. Our last QUAKE LIVE Duel Masters Championship was in 2014, and since then we’ve upped the ante a little bit. Rules [QUAKE LIVE DUEL MASTERS CHAMPIONSHIP: To register for the QUAKEWORLD 2on2 TDM Open, interested competitors can visit the QuakeCon tournament area on-site in the Wedgwood Foyer from 10:00am to 6:00pm CDT on Thursday August 4th for participation availability. Teams who come out on top will share prizes of $25,000, including $12,000 for the team of champions. The QUAKEWORLD 2on2 TDM Open will feature a competition for up to thirty-two (32) two-player teams battling it out in a double elimination bracket and best-of-three games format. Official QuakeCon 2016 Tournament details and registration information can be found below: Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship. To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel. overkill: fixed HOM near bottom of bridge hellsgate: replaced useless shotgun shells with plasma cells demonkeep: fixed broken lava geometry, and added lavacaulk cliffside, asylum, intervention: fixed some texture issues midlife crisis, smash, sinister, solarium: added teleport decals settings menu: added right side weapon bar to weapon bar options settings menu: added voice chat indicator settings menu: added lightning impact cap settings menu: lightning impact was wrong type fixed classic weapon bar being stretched in widescreen don't show spec item timers for entities flagged with spawnflags 256 (SECRET_ITEM) added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). ![]() fixed alignment of crosshairs 11 and 13 as they were not centered properly fixed a potential crash in listen servers when clearing out players who haven't de-authed from steam successfully fixed inability to play demos back from frontend with spaces in filename fixed crash from out of range /clientmute parameter fixed issue where factory-based tags were not getting a comma before them properly added /listaccess admin command to view access list by page fix PLAY_TIME in stats reporting to not take into account warmup time ![]() fix "training level: bad spawn" when playing online matches with lots of players on the training maps don't crash when demoting a player from the server console fixed loading loop when clicking on the button in the training center some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct. handle too big scoreboard messages a little better by falling back to a smaller message. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players. worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. We've just released an update to both the client and the server today. ![]()
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